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Outliner

Maya 8.0 Tutorial
Use: To Organize, Find and Rename Objects

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As your models become more complex, you will need a system that keeps everything organized. The Outliner allows you to rename, parent and select objects. The Outliner is often called the Library in other programs.

Step One
Open a new scene (File > New Scene) and add two cubes and two cylinders to the workspace (Create > Polygon Primitives + Cube and/or Cylinder)

Step Two
Using the Move tool, arrange the primitives in the workspace so you can see all four objects.

Step Three
Open the Outliner to see the contents of the scene (Window > Outliner). There should be four cameras, two cylinders, two cubes, a default light set and a default object set.

Step Four
Click the first cylinder, then Cmd (PC-Alt) click the second cylinder name in the Outliner. Both cylinders should be selected. Choose Edit > Group. The two objects can be easily selected by clicking the group folder.

Step Five
Double-click one of the cube names, then rename the cube and press the Enter key. Repeat for the second cube.

Step Six
Middle-mouse drag cube one to cube two. The first cube is now a child of the second cube.